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VR Discussion Thread
#1
This thread is to discuss VR in general, since the VR Is In Trouble thread is not suited for general VR discussion.

Affordable 4K VR headset still needs work: https://www.extremetech.com/electronics/...set-review
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#2
(04-03-2017, 09:13 PM)SteelCrysis Wrote: Affordable 4K VR headset still needs work: https://www.extremetech.com/electronics/...set-review

Quote: the 4K image of the Cortex 4K helps eliminate the “screen door” effect you can see with typical 2K headsets. But that by itself doesn’t improve the apparent image resolution. While the headset does automatically upscale the image to 4K, it isn’t good enough to provide the quality of true 4K source material. Since the other major headsets are only 2K, almost all the online content aimed at VR users is currently only available in 2K (or less) resolution.

4K images will solve the screen door effect but no video card is powerful enough to drive 4K VR yet.

There is a "pixel density" setting for some VR games (and a setting that can be globally forced in the debug tool) that acts as SuperSampling for the Oculus Rift. I use it if there is enough GPU power to keep a steady 90 FPS. It minimizes the screen door effect.
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#3
I hope Oculus does the same thing
https://www.engadget.com/2017/04/03/htc-...on-launch/
Quote: HTC is launching the Viveport Subscription, a scheme that offers five VR apps for $6.99 per month. You choose from a pool of 50 and can rotate your selection every four weeks, keeping your library and knowledge of the platform fresh.

The subscription service launches on April 5th, and everyone will receive a one-month free trial. Compatible apps include the physics puzzler Fantastic Contraption, Everest VR, Richie's Plank Experience and ocean exploration TheBlu. The hope, of course, is that you'll maintain a subscription and buy the experiences that leave an impression each month. That way, you can keep trying new software while holding on to the apps you think are interesting and warrant periodical play sessions.
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#4
My next door neighbor who is in his mid-70s stopped by to check out VR for his first time for about an hour today. I ran him through the Oculus demos, Showdown, and also Nvidia's VR Funhouse.

He isn't into gaming and isn't much of a PC person, but he was impressed - really impressed. He thinks that VR fulfills the promise made by 3D and quadraphonic sound (which were gimmicks - he agrees that VR is an entirely new world). He particularly enjoyed interacting with the VR Funhouse.
Cool
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#5
I still have yet to try it out. The whole glasses thing is a deal breaker for me, for now, along with the cost. I also don't like the wires. There are too many drawbacks for me to be any sort of early adopter for VR. My kids would trip over those cables and ruin my setup in a heartbeat. I guarantee it would take about 5 minutes. And I would be in la la land.
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#6
New Uniqine benchmark - Superposition.
https://unigine.com/en/products/benchmar...erposition
The advanced edition which I bought for $19.95 is also for VR

The regular edition is free to D/L and it should be a fine replacement for the aging Valley benchmark.

I'll also post this in What's Happening
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#7
https://www.bloomberg.com/news/articles/...al-reality
Quote:Advanced Micro Devices announced its purchase of Nitero Inc. for an undisclosed price on Monday. Nitero has developed a 60 gigahertz wireless chip that it says can transmit high-resolution video without any delays or lags.

Roy Taylor, AMD’s vice president of alliances, said Wednesday at an industry conference in Bristol, England, that virtual reality’s growth has been held back by VR headsets’ need to be tethered to a personal computer or gaming device with a thick cord.

The Nitero acquisition gives AMD the ability to offer an end-to-end solution for virtual reality and augmented reality, encompassing everything from the computerized brains that process the video, layer it with other digital content, control memory storage and now enable that video to be transmitted wireless, Taylor said in an interview. ...

...Taylor rebutted the idea that lower-than-projected sales of headsets, like Facebook Inc.’s Oculus or HTC Corp.’s Vive, mean that virtual reality is overhyped and wouldn’t become a mainstream technology. Such criticism, he said, was like Time magazine saying in 1994 that the internet would never amount to anything.

He noted that in many fields -- such as architecture and medicine -- adoption of virtual reality and augmented reality was advancing far faster than analysts had predicted.

Advanced Micro Devices, which is headquartered in Sunnyvale, California, expects that the growth of virtual reality and augmented reality will lead to higher demand for the company’s high-end graphics processing units and central processing units. To promote these technologies, AMD has helped sponsor virtual reality films, games and stand-alone experiences.

“Anything that is good for VR is good for AMD,” Taylor said.

He cited estimates that 23 million room-based virtual reality headsets will be in users’ hands by 2020 and consumers will purchase 122 million mobile-based virtual reality headsets, such as Google’s Daydream.
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#8
AMD is doing much better. They have exceeded my expectations. Polaris was quite good and Zen is decent also. I expect Vega to be a pretty good chip as well. The big issue with them that has always plagued them is that they continue to be "second best". Their VR hardware will probably follow in that vein. There was a time when AMD beat Intel but those days are gone, unfortunately.
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#9
Worth a read. Without GPUs, VR would be impossible
https://www.wired.com/2017/04/chip-revol...ner-think/

Intel is getting left behind.
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#10
Andy interviews a VR filmmaker.

Behind the Scenes Production of ‘Invisible’ the VR Series
http://www.babeltechreviews.com/behind-s...vr-series/
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