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AMD Announces FreeSync 2
Way to much money for what its worth to me. Wake me when they are under $500 and I can run them with a $300 gpu.
Nvidia says that G-Sync HDR will arrive in Q2:
I can't wait for HDR televisions to become affordable.
ROG Swift PG27UQ delayed until next year, there are conflicting reports on the panel being used:
Evidently FreeSync now works on Nvidia cards

Quote: I fired up Rise of the Tomb Raider and found myself walking through the game's Geothermal Valley level with nary a tear to be seen. After I recovered from my shock at that sight, I started poking and prodding at the game's settings menu to see whether anything in there had any effect on what I was seeing.

Somewhere along the way, I discovered that toggling the game between exclusive fullscreen and non-exclusive fullscreen modes (or borderless window mode, as some games call it) occasionally caused the display to fall back into its non-VRR default state, as indicated by the LED's transition from red to white. That color change didn't always happen, but I always noticed tearing with exclusive fullscreen mode enabled in the games I tried, while non-exclusive fullscreen mode seemed to reliably enable whatever VRR mojo I had uncovered. That trick seemed to work in other games, too.


I have an LG 27MU67-B in the TR labs for 4K testing, and that monitor supports FreeSync, as well. Shockingly enough, so long as I was able to keep the RTX 2080 Ti within its 40-Hz-to-60-Hz FreeSync range, the LG display did the VRR dance just as well as the Eizo. You can see the evidence in the slow-motion videos above, much more clearly than with the Eizo display. While those videos only capture a portion of the screen, they accurately convey the frame-delivery experience I saw. I carefully confirmed that there wasn't a visible tear line elsewhere on the screen, too.

Was it a Turing-specific oversight? The same trick worked with the RTX 2080, too, so it wasn't just an RTX 2080 Ti thing. I pulled out one of our GTX 1080 Ti Founders Editions and hooked it up to the Eizo display. The red light flipped on, and I was able to enjoy the same tear-free, variable-refresh-rate experience I had been surprised to see from our Turing cards. Another jaw-dropping revelation on its own, but one that didn't get me any closer to understanding what was happening. That card worked fine with the LG display, too.

Was it a matter of Founders Editions versus partner cards? I have a Gigabyte RTX 2080 Gaming OC 8G in the labs for testing, and I hooked it up to the Eizo display. On came the red light.

Was it something about our test motherboard? I pulled our RTX 2080 Ti out of the first motherboard I chose and put it to work on the Z370 test rig we just finished using for our Turing reviews. The card happily fed frames to the Eizo display as they percolated through the pipeline. . . .

We didn't try and isolate drivers in our excitement at this apparent discovery, but our test systems were using the latest 411.70 release direct from Nvidia's website. I can't guarantee that this trick will work with older versions of Nvidia's drivers, with every FreeSync display, with every game, or that it will work for you at all. We did install GeForce Experience and leave all other settings at their defaults, including those for Nvidia's in-game overlay, which was enabled. The other constants in our setup were DisplayPort cables and the use of exclusive versus non-exclusive (or borderless windowed) modes in-game. Our test systems' versions of Windows 10 were fully updated as of this afternoon, too.

If you have a FreeSync or VESA Adaptive-Sync display and a G-Sync-compatible Nvidia graphics card you can pair up, I would encourage you to try this hack—and it is a hack—for yourself and see if you can replicate our experiences. You probably won't get any indication that your graphics card and monitor are playing well together, and you might need to resort to slow-motion video capture, like we did, to verify that variable-refresh-rate frame delivery is happening at all.

Ultimately, I have no idea what's going on here, but I'm pretty sure this is probably something that is not supposed to happen. I fully expect that its root cause will be found and patched out shortly. My best guess is that involving Windows 10's Desktop Window Manager by using non-exclusive fullscreen mode in the games we tested is somehow triggering VRR with our FreeSync monitors, whereas handing exclusive control to games disables whatever is letting our cards give marching orders to those displays. We've asked Nvidia for comment on this story and we'll update it if we hear back. In the meantime, I'm gonna enjoy this unholy union for as long as I can. ...
After the pricing of the Turing cards it pains me to talk about anything related to nVidia's greed.
Hold on a bit ... we got an update .. and an apology:

Quote:Update 9/30/18 3:22 AM: After further research and the collection of more high-speed camera footage from our G-Sync displays, I believe the tear-free gameplay we're experiencing on our FreeSync displays in combination with GeForces is a consequence of Windows 10's Desktop Window Manager adding some form of Vsync to the proceedings when games are in borderless windowed mode, rather than any form of VESA Adapative-Sync being engaged with our GeForce cards. Pending a response from Nvidia as to just what we're experiencing, I'd warn against drawing any conclusions from our observations at this time and sincerely apologize for any misleading conclusions we've presented in our original article. ...
TBH nVidia enabling Freesync on their cards would be a very good move for them at this point in time. It might be just what they need. Something that says they are not greedy at the same point in time when they are charging astronomical prices for their cards, with Trump tariffs sprinkled on top for good measure.
(09-30-2018, 10:24 PM)SickBeast Wrote: TBH nVidia enabling Freesync on their cards would be a very good move for them at this point in time.  It might be just what they need.  Something that says they are not greedy at the same point in time when they are charging astronomical prices for their cards, with Trump tariffs sprinkled on top for good measure.

I am pretty sure that tariffs were not being considered when Nvidia set pricing. I think they miscalculated.

My guess is that in the future Nvidia will give limited support to FreeSync - and premium support to Gsync. It's the way they do things and run their company. They are providing what they feel is a higher level of service than AMD's Open Source, and they feel they are justified in charging more.
This is an interesting discussion about FreeSync and TVs - which indicate it may be worthless for 4K but useful for lower resolutions:


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