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General Console Gaming Thread
#31
Things are heating up with the consoles. Sony has enjoyed their time at the top but now MS is starting to pour it on with the Scorpio. Healthy competition is good for everyone. I'm looking forward to the Scorpio, I think it will be pretty good. I don't usually care about the consoles but the Scorpio is interesting. Not great but interesting. If it had a better CPU I would probably buy one eventually. My one big gripe about PC gaming is that the NHL games are not released for the PC. That's the one game I would consider buying a console for. I just can't bring myself to pay $300+ for a console just to play one game though.
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#32
Speaking of things heating up with the consoles: https://www.extremetech.com/gaming/25130...erformance
Be sure to read the analysis.
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#33
I am SO glad that I don't care about consoles - one way or the other; PS4 or Xbox.

PC Masterrace
:yes:


:D


Just kidding
Blush
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#34
It's impossible to say what PC gaming would look like if the consoles were not around
Thinking
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#35
https://www.neowin.net/news/according-to...ll-2-at-6k
Quote:While we probably won't get a clear answer until the titles become available to the public in the winter, one member of Respawn Entertainment has chimed in on the experience with the Xbox One X.

According to a NeoGAF forum post, although the Xbox One X outputs at 4K, there are times when Titanfall 2 can actually render higher. Naturally, this isn't a scenario that is a constant occurrence, but it is still impressive to hear that the upcoming Xbox console can render the title at 3200p, which is a little above 6K resolution. Of course, every game will be different depending on how much load is being put on the GPU.
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#36
https://www.neowin.net/news/the-xbox-one...-same-game
Quote:It has been a couple weeks since the announcement of the Xbox One X at E3 2017. While there are a lot of details that are available on the console and some of its games, there are still some finer ones that haven't been disclosed.

According to the online publication Stevivor, the upcoming console will be the only model that can download 4K assets for compatible games. The download of assets is apparently tied to the console and not simply in terms of output resolution. That means that even with you have an Xbox One S hooked up to 4K display, it will still be downloading the 1080p assets and up-scaling them.
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#37
https://www.extremetech.com/gaming/25170...ne-markups
Quote:When Nintendo announced the NES Classic Edition last year, fans salivated at the thought of top-notch emulation for 30 classic titles, with the potential to add more games once modders took the machine apart to see what it could really do. Then, when Nintendo said it was going to ship more systems in the wake of overwhelming demand that the company, whose product sales projection department is apparently staffed by 19th-century employees who still think the real money is in playing cards, it only did enough to keep the eBay markup down to “just” two to three times the base system price.

After all that, once Nintendo announced it was canceling the NES Classic despite selling more of them in six months than it had managed to ship of its unwanted Wii U, prices shot up on eBay. And scalpers learned something very, very useful: Nintendo, thanks to utter mismanagement and a willingness to lie to its customers, could make them a whole heap of money.

Already, the new Super NES Classic Edition, which was just announced yesterday, is selling out for “guaranteed” preorders from online retailers at prices as high as $389, Ars Technica reports (the median price is just $199, which I suppose is something). Scalpers have been playing other tricks, including one in the UK which listed the system at $249, then “reduced” the price to $199 to get a “20% off” badge from eBay.
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#38
https://www.neowin.net/news/zelda-breath...ide-so-far
Quote:Most notably, Zelda: Breath of the Wild, their flagship game this year, has managed to move over 3.84 million units worldwide so far, 2.7 Million being sold on the Nintendo Switch, and just over one million on the Wii U. Nintendo revealed that their current generation system, the Switch, sold 2.74 million units worldwide, despite massive shortages.
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#39
Rocket League's developer is worried about what will happen to Rocket League without cross-network multiplayer: https://www.neowin.net/news/rocket-leagu...-developer
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#40
(06-30-2017, 12:53 AM)SteelCrysis Wrote: Rocket League's developer is worried about what will happen to Rocket League without cross-network multiplayer: https://www.neowin.net/news/rocket-leagu...-developer

It doesn't make any sense to me that suddenly Sony will be responsible for Rocket League's demise when there is a strong base of Xbox and PC gamers playing it.

Rocket League is a multi-platform game and I find it hard to believe that Sony won't lose out if they don't allow cross-network play. It's their choice. I think Windows/Xbox players will not give up the game just because they can't play against PS4 players/
Quote:Platforms: PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows, macOS, Linux
https://en.wikipedia.org/wiki/Rocket_League
Quote:On July 11, 2015, Psyonix announced that there were around 120,000 concurrent players across both Microsoft Windows and PlayStation 4.[123][124] By the end of July, the game had been downloaded over 5 million times,[125] and had 179,000 concurrent players.[126][127] Psyonix stated that Rocket League's quick paced success far exceeded their expectations.[128]

Psyonix announced that over one million copies of the game had been sold on Steam by August 2015.[129] By the end of 2015, the game had been downloaded over eight million times, and grossed over $50 million.[130][131] In February 2016, Psyonix stated Rocket League has earned $70 million in revenues with at least 4 million units sold, not including downloads on the PlayStation system;[132] they have tracked at least 12 million unique players of the game, including both purchases and during free play offers such as its availability on the PlayStation Plus membership program.[93] Within three weeks of its release for the Xbox One, Psyonix observed at least one million unique players for that system.[133] By July 2016, a year after its release, Psyonix reported more than 6.2 million sales of the game across all platforms, including 5.5 million purchases of DLC, with more than $110 million in revenue; 40% of these sales have been for the PlayStation 4 version with the remaining split roughly equally between PC and Xbox One. Psyonix has tracked more than 25 million unique players by January 2017, averaging 1.1 million players a day, and reaching 220,000 concurrent players at one point.[73][95][134][135][136] Sony stated that Rocket League was the most-downloaded title from the PlayStation Store in 2016.[137]

By March 2017, Psyonix reported that Rocket League had sold more than 10.5 million copies across all platforms, and had 29 million registered players, with about a fourth of that having played during February 2017.[54] Dunham estimated that 70% of the game's players have purchased some of the DLC offered for the game.[55] Pysonix reported that by April 2017, they have sold more than 1 million units of 505 Games' physical retail edition, alongside the 9.5 million from digital sales.[138]
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