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General Console Gaming Thread
Well, M$ has blinked first and announced 10 November as launch date of Series S and Series X at $299 and $499 respectively.

S definitely seems to be the more interesting of the two console with a good price tag (but you will pay much more over time since there is no optical drive and all your purchases will be digital only). Its display targets 1440p.

https://arstechnica.com/gaming/2020/09/m...or-nov-10/

Now we just have to see when Sony is going to launch PS5 and at what price. I suspect we will find out very soon.

Also how about some console raytracing? Not on nextgen consoles, but this gen (Pro / X models only, not base models). Bet you didn't see that coming!

https://youtu.be/zVzGCGMbrsM
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(09-09-2020, 03:51 PM)gstanford Wrote: Also how about some console raytracing? Not on nextgen consoles, but this gen (Pro / X models only, not base models). Bet you didn't see that coming!

https://youtu.be/zVzGCGMbrsM

Where does it say next-gen consoles won't have RT?

We already knew months ago that Crysis Remastered would run on current AMD GPUs - what's the big deal about running on the current CrapBox?
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(09-09-2020, 04:54 PM)apoppin Wrote:
(09-09-2020, 03:51 PM)gstanford Wrote: Also how about some console raytracing?  Not on nextgen consoles, but this gen (Pro / X models only, not base models).  Bet you didn't see that coming!

https://youtu.be/zVzGCGMbrsM

Where does it say next-gen consoles won't have RT?

We already knew months ago that Crysis Remastered would run on current AMD GPUs - what's the big deal about running on the current CrapBox?

It doesn't say that next-gen consoles won't have RT. I never implied the next gen consoles wouldn't do RT on this game. The big shocker was squeezing RT out of the current gen consoles (only the more powerful mid generation refresh models though). If you told people this would happen at the start of the console gen they would think you'd lost your marbles, especially since this RT is happening purely in software.
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I misunderstood this:
Quote:Also how about some console raytracing? Not on nextgen consoles
Sorry.

But I am not the slightest bit surprised that Crysis Remastered will run RT on the top XBox at ~30fps. It was demoed running at 30FPS on a Vega 64, if I remember right. It also tells me that the RT that is implemented in SW will be "RT-Lite" ;)
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I believe the RT tech is largely the same as that found in their Neon Noire Ray Tracing Benchmark

https://www.cryengine.com/marketplace/product/neon-noir#

Xbox One X isn't based on Vega 64, it's mainly Polaris tech - RX580 class stuff and PS4 pro is a bit behind that 570 or 560 class. That's only on the GPU's. They both still have the horrid old Jaguar cores, with a tiny frequency boost.
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(09-10-2020, 04:02 AM)gstanford Wrote: I believe the RT tech is largely the same as that found in their Neon Noire Ray Tracing Benchmark

https://www.cryengine.com/marketplace/product/neon-noir#

Xbox One X isn't based on Vega 64, it's mainly Polaris tech - RX580 class stuff and PS4 pro is a bit behind that 570 or 560 class. That's only on the GPU's. They both still have the horrid old Jaguar cores, with a tiny frequency boost.

I think it was Vega - but it doesn't matter - if it's like the Neon Noir Benchmark, it runs on DX11 and doesn't use the DXR API. It has very low PC requirements.
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There may be a couple of very minor Vega tricks in XBOX One X - it isn't pure Polaris, just mostly with some GCN elements and Vega elements also.

https://www.anandtech.com/show/11992/the...x-review/3
Quote:Microsoft was able to invest almost all of the free die space from the removal of the eSRAM into improving the GPU. The Xbox One X ships with the most powerful GPU in any console, and features an AMD custom GPU.

The heart of the Xbox One X is a GPU that's roughly based on AMD’s GCN 4 (Polaris) architecture. It offers 40 compute units, 2560 stream processors, and 32 ROPs. For comparison, an AMD Radeon RX 480 offers 36 CUs, so the Xbox One X offers 11% more compute hardware than the RX 480. Compared to the PlayStation 4 Pro, the Xbox One X offers about 43% more shader throughput.

There’s of course more custom blocks here as well. A console designed for 4K and HDR still needs to work with SDR 1080p displays, and the Xbox display controller can supersample down from 4K to 1080p, or even 1440p, as needed. There’s media blocks for HEVC as well, to handle the 4K video requirements for Blu-Ray and streaming, and the Xbox Game Capture can also capture at 4K now.
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Agreed. But what I was referring to is that Crysis Remastered ray tracing is DX11 and will run on just about any DX11 card. It does not use MS' DX12 ray tracing API. A different kettle of fish.

I just got my Internet back ...
Blush
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(09-10-2020, 02:45 PM)apoppin Wrote: Agreed.  But what I was referring to is that Crysis Remastered ray tracing is DX11 and will run on just about any DX11 card.  It does not use MS' DX12 ray tracing API.  A different kettle of fish.

I just got my Internet back ...
Blush

Yes, I can run it on Win 7.  I wouldn't say it is trivial for PC's to run.  My 4790K is worlds faster than Jaguar cores are and the demo still taxes it pretty good.
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I'm not saying it is trivial to run -- no doubt there is a preset that will be incredibly demanding.
--However, it's ray tracing that doesn't use MSI's RT API. So it can't be directly compared.

I will definitely buy and benchmark it. We'll see.

I got a RTX 3080 unboxing going up this morning. I am late as usual and even later because of my Internet outage. I was on the phone and just got to the tech support queue, when my 3rd modem reset worked ... and I hung up happy .... sometimes you just got to call to show the damn HW you are serious
Biggrin
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