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RX Vega 56 vs. GTX 1070 FE – 28 Game Showdown

Test Configuration


Test Configuration – Hardware

  • Intel Core i7-6700K (reference 4.0GHz, HyperThreading and Turbo boost is on to 4.6GHz; DX11 CPU graphics).
  • ASRock Z170M OC Formula motherboard (Intel Z170 chipset, latest BIOS, PCIe 3.0/3.1 specification, CrossFire/SLI 8x+8x)
  • HyperX 16GB DDR4 (2x8GB, dual channel at 3333MHz), supplied by HyperX/Kingston
  • AMD Radeon RX Vega 56,  8GB, stock clocks, on loan from Tech of Tomorrow
  • NVIDIA GTX 1070 Founders Edition, 8GB, stock clocks, supplied by NVIDIA. 
  • GTX 1080 8GB, Founders Edition, reference clocks, supplied by NVIDIA
  • GTX 1080 Ti 11GB, Founders Edition, reference clocks, supplied by NVIDIA
  • Two 2TB Seagate 7200 rpm SSHDs for each platform
  • EVGA 1000G 1000W power supply unit (for both platforms)
  • EVGA CLC280, 280mm CPU watercooler, supplied by EVGA
  • Onboard Realtek Audio
  • Genius SP-D150 speakers, supplied by Genius
  • Thermaltake Overseer RX-I full tower case, supplied by Thermaltake
  • ASUS 12X Blu-ray writer
  • Monoprice Crystal Pro 4K
  • ACER Predator X34 GSYNC display, supplied by ACER/NVIDIA

Test Configuration – Software

  • GeForce WHQL 385.41 used for the GTX 1070 FE, WHQL 384.94 was used for the GTX 1080 and WHQL 385.28 for the GTX 1080 Ti.  High Quality, prefer maximum performance, single display.  See control panel images below.
  • AMD ReLive Software 17.9.2 used for the RX Vega 56; RX Vega public launch drivers (17.30.1051-b6) were used for the benching the Vega 64.  See control panel image below.
  • VSync is off in the control panel.
  • AA enabled as noted in games; all in-game settings are specified with 16xAF always applied
  • All results show average frame rates including minimum frame rates shown in italics on the chart next to the averages in smaller font.  Percentage differences are calculated between the average frame rates of the RX Vega 56 and of the GTX 1070 FE.
  • Highest quality sound (stereo) used in all games.
  • Windows 10 64-bit Home edition, all DX11 titles were run under DX11 render paths. Our DX12 titles are run under the DX12 render path; DOOM was run under the Vulkan API. Latest DirectX
  • All games are patched to their latest versions at time of publication.
  • WattMan
  • MSI Afterburner.
  • OCAT
  • Fraps

The 28 PC Game benchmark suite & 4 synthetic tests

Synthetic

  • Firestrike – Basic & Extreme
  • Time Spy DX12
  • VRMark Orange Room
  • VRMark Blue Room

DX11 Games

  • Crysis 3
  • Metro: Last Light Redux (2014)
  • Grand Theft Auto V
  • The Witcher 3
  • Fallout 4
  • Assassin’s Creed Syndicate
  • Just Cause 3
  • Rainbow Six Siege
  • DiRT Rally
  • Far Cry Primal
  • Call of Duty Infinite Warfare
  • Battlefield 1
  • Watch Dogs 2
  • Resident Evil 7
  • For Honor
  • Ghost Recon Wildlands
  • Mass Effect: Andromeda
  • Prey
  • DiRT 4

DX12 Games

  • Tom Clancy’s The Division
  • Ashes of the Singularity
  • Hitman
  • Rise of the Tomb Raider
  • Total War: Warhammer
  • Deus Ex Mankind Divided
  • Gears of War 4
  • Sniper Elite 4

Vulkan Game

  • DOOM 

Nvidia Control Panel settings:

These are the setting we use when testing NVIDIA cards.  Power and Temperature Limits are set to their maximum under Afterburner; the GTX 1070 FE does not throttle due to thermal constraints and the fan speed was left on automatic.

NvCP1NvCP2

AMD Radeon Global Settings:

Here are the global game settings in AMD’s ReLive control panel that we use: 

These are the custom gaming global settings that we used for the RX Vega 56 that gave us slightly better performance than using the “Turbo” Preset.  The Power Limit is set to +50%, the temperature is allowed to reach the maximum, and the fan is also allowed to spin up to its maximum, while a minimum of 4,000 rpm are set to prevent thermal throttling.

The above is our test bench and the settings that we used.  Now let’s see how we calculate percentage differences between the RX Vega 56 and the GTX 1070 FE.

Calculating Percentages

There are two methods of calculating percentages.  This one we are now using is the “Percentage Difference” that we are using to compare the GTX 1070 FE versus the RX Vega 56, and the other is “Percentage Change” which are usually used to show improvements.  Percentage difference is generally used when you want to know the difference in percentage between two values, in this case the difference in average frame rates (FPS) between RX Vega 56 and the GTX 1070.

For the percentage difference we are simply dividing the difference between two numbers by the average of the two numbers.  This is usually expressed algebraically where “V” equals value:  ( | V1 – V2 | / ((V1 + V2)/2) ) * 100

We also made a BTR community forum post that explains the process of calculating percentage differences using frame rates as an example.

Let’s check out our Performance Summary chart followed by our conclusion.

  • LIQUIIID!!

    “And the $650 GTX 1080 Ti FE is simply in a performance class by itself.”

    Might wanna fix that.

    • apoppin

      Fixed. Thank-you. Yes, it’s $699.

  • Me Ted

    “Unlike the RX Vega 64 Liquid Cooled edition which fell quite short of its performance target of the GTX 1080 Ti”

    That was never on AMD’s trajectory. The 1080 was.

    • apoppin

      No half-quotes please:
      “Unlike the RX Vega 64 Liquid Cooled edition which fell quite short of its performance target of the GTX 1080 Ti and barely matched the GTX 1080, the RX Vega 56 is faster than the GTX 1070 FE.”

      AMD’s $699 flagship RX Vega 64 is priced to match NVIDIA’s flagship, the GTX 1080 Ti even though the reference version is priced in GTX 1080 territory. By AMD’s own pricing, it is right to compare Vega 64 with both the GTX 1080 and with the GTX 1080 Ti.