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The GeForce 358.50 Performance Analysis featuring Ashes of the Singularity
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(12-03-2015, 01:08 AM)SickBeast Wrote: Yeah but if what he says is true and DX12 allows sharing the memory and if it does not rely on driver profiles then that looks very promising for multi GPU configurations.

Sorry, no. From the Interview
Quote:Baker said that the rendering mode the game uses is a traditional symmetrical multi-GPU configuration. The game renders alternating frames to each GPU somewhat like SLI or Crossfire, which works best with GPUs that offer similar performance. This mode doesn’t work well when two GPUs have a large performance delta between them . . .

. . . Baker noted that they are currently very much in the experimental stages of figuring out how DX12 can be used with multiple GPUs from different vendors. He said that in many cases, Microsoft doesn’t have the answer to their questions, so there’s been much trial and error

AFR sucks for mGPU. It will not suck less because of DX12. And the other options he mentions are purely theoretical which are YEARS off from actually appearing in games - IF it is even feasible at all. This dev is an AMD PR man and for himself.
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RE: The GeForce 358.50 Performance Analysis featuring Ashes of the Singularity - by apoppin - 12-03-2015, 01:14 AM

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